Design Research Methodology - Research Implementation (Primary Data)
Week 7-11
Ahmed Yaman Ibrahim (0341119)
Design Research Methodology
Research Implementation (Primary Data)
RESEARCH IMPLEMENTATION
Briefing
We were to use two data collection methods to conduct our research (quantitative/qualitative) with evidence to support the data. I decided to conduct an online questionnaire (quantitative) for students, and an online interview (qualitative) for lecturers.
Initial mind map
Online questionnaire (quantitative)
Feedback: Reflect on the survey questions - whether or not they support the research questions and objectives.
Online interview (qualitative)
Feedback: Get input from lecturers in terms of producing game design elements for a learning environment
*Mr Shamsul and Mr Razif's responses were later compiled in the final report.
Conclusions
The results of the questionnaire and feedback from interviews indicate that:
- Gamification can provide viable solutions for the issues of class engagement and motivation, if implemented properly
- The elements of game design that are most successful in a general learning environment are leaderboards, achievements and visual progress tracking
- Incentive is at the core of any gamified system, be it for learning or otherwise
- To develop a gamified system for a learning environment, it is essential that user experience of gameplay is emulated in the system and not just individual design elements
- Incorporating the gamified system as part of the students’ grades will incentivize them further, and will also allow the system to work more flexibly in a way that benefits both students and lecturers
- Any gamified system applied in a university setting must follow predetermined regulations and work with the established frameworks