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Showing posts with the label Design Research Methodology

Design Research Methodology - Final Report & Presentation

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Week 11-14 Ahmed Yaman Ibrahim (0341119) Design Research Methodology Final Report & Presentation FINAL REPORT Feedback:  Make sure to include a section at the end of the report to include reflections and research limitations PRESENTATION Presentation Presentation video

Design Research Methodology - Research Implementation (Primary Data)

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Week 7-11 Ahmed Yaman Ibrahim (0341119) Design Research Methodology Research Implementation (Primary Data) RESEARCH IMPLEMENTATION Briefing We were to use two data collection methods to conduct our research (quantitative/qualitative) with evidence to support the data. I decided to conduct an online questionnaire (quantitative) for students, and an online interview (qualitative) for lecturers. Initial mind map Online questionnaire (quantitative) Feedback:  Reflect on the survey questions - whether or not they support the research questions and objectives. Online interview (qualitative) Feedback:  Get input from lecturers in terms of producing game design elements for a learning environment *Mr Shamsul and Mr Razif's responses were later compiled in the final report. Conclusions The results of the questionnaire and feedback from interviews indicate that: Gamification can provide viable solutions for the issues of class engagement and motivation, if implemented properly...

Design Research Methodology - Critical Review (Secondary Data)

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Week 4-7 Ahmed Yaman Ibrahim (0341119) Design Research Methodology Critical Review CRITICAL REVIEW Briefing We were to select 5 of the research articles we referred to for our proposal and review them. They are to be relevant to our research questions and objectives. CRITICAL REVIEW 1 Original article: https://jostmed.futminna.edu.ng/images/JOSTMED/Jostmed_16_1__March_2020/13._Effects_of_Gamification_Online_Learning_Platform_on_Students_Motivation_and_Achievement.pdf Draft 1: Feedback:  Adjust the length of sentences, and remove first-person wording. Adjust other critical reviews based on the same feedback. Final: CRITICAL REVIEW 2 Original article: https://uobrep.openrepository.com/bitstream/handle/10547/622786/18565%20TSAY_Enhancing_Student_Learning_Experience_2018.pdf Draft 1: Final: CRITICAL REVIEW 3 Original article: https://content.sciendo.com/downloadpdf/journals/eurodl/22/2/article-p72.xml Draft 1: Final: CRITICAL REVIEW 4 Original article: https://www.researchga...

Design Research Methodology - Proposal

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Week 1-4 Ahmed Yaman Ibrahim (0341119) Design Research Methodology Proposal PROPOSAL Briefing We were given some freedom to choose our research topic as long as it was based on our area of specialization. I'd already decided on the topic of gamification in my previous semester before I deferred, so I decided to explore that further. After some discussion with my lecturer, I decided on the topic of gamification and its use in an online learning environment. This was based on my own experience in the previous semester, trying to study online during the pandemic, as well as the feedback of my classmates. I did some more research on the topic and came to note that students facing issues with motivation and staying attentive during online classes was a considerably widespread issue. My lecturer approved the subject matter as well, and after a bit of refining, I decided to create my research proposal. Draft 1 + notes Feedback:  The general idea is fine, identify whether it is ...