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Games Development - Project

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Ahmed Yaman Ibrahim (0341119) Games Development - Project GAME Game design idea Game idea proposal Game development Started off by setting up the overall layout of the game. I wanted to make it so that you didn't have to switch scenes between rooms as I felt it would be more seamless. Initial level layout The game would be set up so that there would be a series of rooms that the player passes through, each one bigger than the last. In the first room the player would familiarize themselves with the platforming of the game and fighting enemies. In the second room, there would be a door blocking the path to the next room that would need to be opened using a switch. This also applies to the third room, except in this room there would be even more gates blocking your progress. The main switch to the final door would be locked behind all the other gates which must be opened in sequence. After that, it would be a straight shot to the boss fight. Learning how to use a tilemap Redrawing the...

Games Development - Exercises

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Ahmed Yaman Ibrahim (0341119) Games Development - Exercises EXERCISES Week 1 In the first week, we went through the module outline and had a look at some of the games developed by past students. We were asked to play through some of them and review them. Zapper Snapper by Hanif Rashid I played a game called Zapper Snapper by Hanif Rashid; it's a 2D platformer where you navigate through rooftops and laboratory areas while fighting mutated enemies. I found the pixel style graphics and general atmosphere of the game very impressive - the backgrounds, lighting and overall look and feel of the game helped me immerse myself into the setting of the game to an extent. The controls were simple enough, you were able to move left and right and also jump. The player character attacked with a baseball bat when fighting enemies. Speaking of enemies, I was impressed with the variety of them as well. They had their own individual movement and animations. Fighting them proved to be a bit difficult,...