Digital Photography & Imaging - Project 2: Surrealism
Get link
Facebook
X
Pinterest
Email
Other Apps
04/10/19 - 18/11/19 (Week 6 - Week 8)
Ahmed Yaman Ibrahim (0341119)
Digital Photography & Imaging
Project 1: Surrealism
LECTURE NOTES
Project 2: Surrealism
For this project, we are to choose an image as a main subject and change part of it using elements from another image to create a surrealist photo. The end result is meant to be surreal but believable. We are to then animate the image as well, on Adobe After Effects.
INSTRUCTIONS
PROJECT 2: SURREALISM
I started off with drawings of the kind of ideas I had in mind, and I showed these to Mr Martin. After going through these with me, he approved the 'goose + megaphone' idea for me to go ahead with.
Fig. 1.1: Sketches (1)
Fig. 1.2: Sketches (2)
Fig. 1.3: Sketches (3)
I began by searching for a picture of a goose (or geese) that I can use as the main subject of the picture. I wanted the posture of the animal to show that it was already making a noise, so that when I Photoshop the megaphone onto its head it will look a bit more humorous. I found a picture that was similar to what I wanted:
Fig. 1.4: Goose image used as main subject
I decided to Photoshop megaphones onto both of the geese; I searched for two separate images of megaphones and edited them.
Fig. 1.5: Megaphone 1
Fig. 1.6: Megaphone 2
I began by erasing the backgrounds in the megaphone images, as well as getting rid of the handles; I wanted the actual megaphone part to blend in with the neck of the goose. After doing so, I lined up the first megaphone with the head of the goose, and erased any parts sticking out from behind the megaphone with the clone stamp tool.
Fig. 1.7: Lining up the megaphone with the goose's head
At this point, I consulted with Mr Martin for feedback and he suggested that I get rid of the tree trunk in the background as it was sticking out a bit. I did so using the clone stamp tool, and I did the same with the heads of the geese as well.
Fig. 1.8: Removing the tree trunk and the goose heads
I then continued to work on blending the megaphone with the goose. I did so by using a displacement map on the outside of the megaphone to have it match the rest of the goose's neck. I then used clone stamp again to match the inside of the megaphone with the texture of the feathers at the base of the goose's neck, and then added a subtle shadow to give it some depth.
Fig. 1.9: Blending the megaphone with the neck of the goose
I then did the same for the second goose.
Fig. 1.10: Both geese edited
Fig. 1.11: Project 2A: Final still image
I then imported the image to Adobe After Effects for the animation. For this, I simply wanted to show the geese jittering their heads as if they were honking, except with megaphones for heads. I added subtle back-and-forth movements on the heads using the puppet tool to keep the rest of the image in place.
Fig. 1.12: Adding movement in After Effects
Fig. 1.13: Project 2B - Final animation
FEEDBACK
While working on the still image, Mr Martin suggested that I remove the tree trunk in the background as it stood out a bit. He also found the animation humorous and said that it communicated what I wanted to convey.
REFLECTIONS
Experience:
Coming up with ideas for this project was fun as there was so much I could do with it, and I wanted to do something humorous yet surreal. The animation process was quite enjoyable as well, as After Effects is quite new to me, so learning how to use it was an interesting experience.
Observation:
While working on the still image and animation, I noticed that there were several ways that you could make the same edit, both on image and the animation - either manually or through the use of effects.
Findings:
I found that animating even a small part of something takes a lot of time as there are a lot of factors that need to be considered, even if the animation is as short as 5 seconds.
Ahmed Yaman Ibrahim (0341119) Minor Project MINOR PROJECT Week 1 In the first week, we sorted ourselves into our respective groups for our projects. In my case, my project was a fitness app named Healthify, and our group's task was to work with the business and computing teams to develop a prototype for the app based on they specifications given to us in the brief. During week 1, we met the members from business and computing, and had an ice breaking session to share our contact details and plan ahead for the project. Reflections: When the groups were finalized I was a bit unsure if it would be efficient to have just one UX student for a project where the final brief is an app prototype, but we had to balance out members for all the groups so we had to make do with what we could. Afterwards, we met the other groups involved in the project and introduced ourselves. We learned what each group would be in charge of and agreed to set up a group chat to discuss what we would be doing n...
Ahmed Yaman Ibrahim (0341119) Games Development - Exercises EXERCISES Week 1 In the first week, we went through the module outline and had a look at some of the games developed by past students. We were asked to play through some of them and review them. Zapper Snapper by Hanif Rashid I played a game called Zapper Snapper by Hanif Rashid; it's a 2D platformer where you navigate through rooftops and laboratory areas while fighting mutated enemies. I found the pixel style graphics and general atmosphere of the game very impressive - the backgrounds, lighting and overall look and feel of the game helped me immerse myself into the setting of the game to an extent. The controls were simple enough, you were able to move left and right and also jump. The player character attacked with a baseball bat when fighting enemies. Speaking of enemies, I was impressed with the variety of them as well. They had their own individual movement and animations. Fighting them proved to be a bit difficult,...
26/08/20 - 23/09/20 (Week 1 - 5) Ahmed Yaman Ibrahim (0341119) Advanced Typography Exercises LECTURE NOTES Lecture 1: Briefing & Typographic Systems 26/08/20 (Week 1) Our first lecture consisted of a briefing of the module to all students followed by a lecture on our first exercise topic: Typographic Systems. We were shown excerpts of the book Typographic Systems by Kimberly Elam for reference. Typographic Systems The 8 typographic systems mentioned above are Axial, Radial, Dilatational, Random, Grid, Modular, Transitional and Bilateral. These systems are meant to serve as a sort of organizational framework for arranging type on a composition in a way that is functional and visually sound. 1. Axial System In the axial system, type is aligned to either side of an axis. This is especially helpful when organizing lists, or several bodies of text on a composition. Fig. 1.1: Axial system examples 2. Radial system In this system, the type extends outward fro...